![]() With this method you specify another object (that can be hidden from camera /not renderable in the object properties), and vray will create a gradient with a set distance from the object. That usually requires a pretty nicely subdivided surface to work properly, as in the distance between verteces will be the gradient of blending between the two materials.Īnother method is to use vray distance tex in your vrayblend materials. This method does only work for stills.Īlternatively, you could go for vertex painting and use vertex colors as blends in your vrayblend materials. The upside with this is that you could create one blend map with the resolution of your renderer, and use the same map to blend for every different object in your scene. ![]() Basically render out a test render of your scene, open in photoshop to create a black and white blend image, then use camera projection mapping from the render camera and use the image created in your different vray blend materials. Perhaps you could try the camera map modifer or camera projection mapping to create a blend map. ![]()
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